6/25/2023 0 Comments Openttd mainline![]() I try to take whatever the game has given me and fit my decisions into that landscape and scenario. First and foremost, I like to build networks, stations and cities that just look nice. Play for the sake of it, but experiment with different approaches, such as a feeder network, a mainline/sideline network with transfer hubs, mainline/sideline with trains entering and exiting the mainline, shift mainlines, loops, etc.Play for goals like "have a city grow as large as possible", "serve all industries with no cargo waiting", "maximize number of productive trains on the map", etc.FIRS and ECS, too, for radically different cargo dynamics. I like NARS, it completely changes trainset considerations and adds a whole dimension of complexity - you actually have to weigh tractive effort, max speed, power, and running cost against each other, for example, and a good passenger loco makes a shitty freight loco and vv. These guys play cooperative multiplayer, and the stuff they're building is mind blowing. When you get sick of city building, go back to the rail. That can be it's own game when you are bored with building rail lines. Building highways, passenger train lines, buses, goods drop off, etc. ![]() In addition, city building on a grand scale is also fun. So now I need to figure out how I can add more lines, more depot centers, transfer centers, etc. What was once an efficient network is a bottleneck again. The game also scales and gets harder over time as industries start to produce more and more, requiring more trains. 30 min here, 30 min there.įor me playing on a giant map that is mountainous is enough of a challenge to keep it fresh. I don't play multiplayer because I play in small bursts. ![]() I have games that are in the year 2200's + and I allow building in pause mode. I play single player over really long extended periods of in game time. The thing that's great about Openttd is that you can really play whatever you like. So my question(s): How do you mix things up in OpenTTD? What goals are you giving yourself on a map? What are some different strategies I could try out? It's still not very hard if you know how to get things going, but at least there is some variation. In contrast, the Tropico and Anno games have a campaign where each mission throws some obstacles in your way so you change things up, build in a different way. So now I've got a good understanding of the basic mechanics.īUT: I usually have some motivation problems in "tycoon"-style games that only have a "sand-box"-mode (I'm aware of multi-player, but I first want to stick to the single player), since I often tend to stick to one working strategy.įor example: I like SimCity 4, but I haven't played it for ages because I think "uh, I just end up building the same-ish city again." I played a Tutorial Scenario (scripted within the game) and watched some tutorial videos and read some things up in the wiki. I've recently picked up OpenTTD and played it for several hours. openttdcoop - large scale, advanced network and infrastructure projects.To get your mittens on some flair, please contact us from the account you want flaired with appropriate proof of your identity. OpenTTDCoop or other large community team members.We hand out special "verified user" flair to those who request it and are in a genuine need for it. Official IRC Channel (#/r/openttd on OFTC).Report a Player / Moderator Contact /r/openttd links of interest reddit OpenTTD server network Server Rules - please read these! This subreddit welcomes any OpenTTD related content, discussions, and questions! Transport-related subjects are also permitted, but please try to keep it somewhat relevant to the game at hand. The project aims to produce a fully open source version of the 1994 classic, while extending it with new graphical options, signal types, and much more. ![]() OpenTTD is an open source remake of Chris Sawyer's Transport Tycoon Deluxe. If you're joining one of our servers, please be sure to thumb through our house rules.
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